Professional Work

Much of my focus in the last decade has been as a Creative Director and Art Director building immersive 3D worlds for Videogames & VR. I have extensive experience building, managing and inspiring multi-disciplinary creative teams. 

 

Each gallery below is a quick highlight reel of some of my work, loosely organized by type: 

Videogames & VR

Autodesk VR Portland Lobby
Autodesk VR Portland Lobby

VR Visualization of Autodesk's Portland HQ: Modeling, scene composition, lighting, optimization

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BioShock
BioShock

Irrational Games Level Artist - "BioShock:" modeling, scene composition, lighting, optimization

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BioShock 2
BioShock 2

2K Marin "BioShock 2:" World art director, level art team manager, modeling, scene composition, lighting

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Brand

Autodesk - Brand Photography
Autodesk - Brand Photography

Creative direction, photography direction (Hogarth de la Plante - Photography)

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Autodesk Forge
Autodesk Forge

Art direction, modeling, rendering for Autodesk Forge brand

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Autodesk product logo system
Autodesk product logo system

Sculptural letterform system for Autodesk's product portfolio: Art Direction, 3D Modeling

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1/10

Infographics & Diagrams

Emergency Treatment diagram
Emergency Treatment diagram

Art direction, information organization, modeling, rendering

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Autodesk - Future of Making Things
Autodesk - Future of Making Things

Art direction, modeling, scene setup, rendering

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Supplypro
Supplypro

Factory diagram, Supplypro: modeling, scene composition, rendering

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Video Content

All Videos

All Videos

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