Professional Work
Much of my focus in the last decade has been as a Creative Director and Art Director building immersive 3D worlds for Videogames & VR. I have extensive experience building, managing and inspiring multi-disciplinary creative teams.
Each gallery below is a quick highlight reel of some of my work, loosely organized by type:
Videogames & VR
Irrational Games Level Artist - "BioShock:" modeling, scene composition, lighting, optimization
2K Marin "BioShock 2:" World art director, level art team manager, modeling, scene composition, lighting
VR Visualization of Autodesk's Portland HQ: Modeling, scene composition, lighting, optimization
Irrational Games Level Artist - "BioShock:" modeling, scene composition, lighting, optimization
Brand
Art direction, modeling, rendering for Autodesk Forge brand
Sculptural letterform system for Autodesk's product portfolio: Art Direction, 3D Modeling
Creative direction, photography direction (Hogarth de la Plante - Photography)
Art direction, modeling, rendering for Autodesk Forge brand
Infographics & Diagrams
Art direction, modeling, scene setup, rendering
Factory diagram, Supplypro: modeling, scene composition, rendering
Art direction, information organization, modeling, rendering
Art direction, modeling, scene setup, rendering
Video Content