My current role as Creative Director at Cloud Chamber has me responsible for setting overall creative vision and communicating it to our internal team of 180+ developers, 200+ co-development partners and our corporate partners at 2K Games and Take Two Interactive. In collaboration with our Director Team, I am responsible for all aspects of this huge project's creative content including: Game Design, Art Direction, Story, Audio and UI. I pride myself on bringing a humble, collaborative and kind approach to our diverse team of highly talented individuals.
Notable positions:
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Creative Director, Cloud Chamber, BioShock 4 - 2018 - Current
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Senior Brand Art Director, Autodesk - 2015-2018
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VP Creative Development, Red Accent Studios (Netease) - 2014-2015
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Creative Director, Microsoft Flight Simulator team - 2012 - 2013
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Art Director, 2K Marin (2K Games) - 2008 - 2012
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Level Architect, Irrational Games (2K Games) - 2005 - 2008
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Art Manager & Asset Artist, Liquid Development - 2004 - 2005
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Airline Pilot First Officer, CRJ aircraft, Mesa Airlines - 2003 - 2004
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Art Director, Miller/Huber Direct & Interactive - 1996 - 2001
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Professional skills:
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Creative team management
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Entertainment concept development
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Immersive world design
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3D modeling and material creation
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Brand strategy
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Brand design
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Studio and location photography
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Video editing
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3DS Max
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Unreal Engine
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Unity
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Adobe Creative Suite
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Certifications:
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Certified Flight Instructor with ~ 2000 hours of flying experience:
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Commercial, Instrument, Multi-Engine
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Aerobatics
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FAAST formation qualified (wing pilot)
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