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My current role as Creative Director at Cloud Chamber has me responsible for setting overall creative vision and communicating it to our internal team of 180+ developers, 200+ co-development partners and our corporate partners at 2K Games and Take Two Interactive. In collaboration with our Director Team, I am responsible for all aspects of this huge project's creative content including: Game Design, Art Direction, Story, Audio and UI. I pride myself on bringing a humble, collaborative and kind approach to our diverse team of highly talented individuals.

Notable positions:

  • Creative Director, Cloud Chamber, BioShock 4 - 2018 - Current

  • Senior Brand Art Director, Autodesk - 2015-2018

  • VP Creative Development, Red Accent Studios (Netease) - 2014-2015

  • Creative Director, Microsoft Flight Simulator team - 2012 - 2013

  • Art Director, 2K Marin (2K Games) - 2008 - 2012

  • Level Architect, Irrational Games (2K Games) - 2005 - 2008

  • Art Manager & Asset Artist, Liquid Development - 2004 - 2005

  • Airline Pilot First Officer, CRJ aircraft, Mesa Airlines - 2003 - 2004

  • Art Director, Miller/Huber Direct & Interactive - 1996 - 2001

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Professional skills:

  • Creative team management

  • Entertainment concept development

  • Immersive world design

  • 3D modeling and material creation

  • Brand strategy

  • Brand design

  • Studio and location photography

  • Video editing

  • 3DS Max

  • Unreal Engine

  • Unity

  • Adobe Creative Suite

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Certifications:

  • Certified Flight Instructor with ~ 2000 hours of flying experience:

    • Commercial, Instrument, Multi-Engine

    • Aerobatics

    • FAAST formation qualified (wing pilot) 

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